Earlier today, Nintendo announced that development on Metroid Prime 4 was restarting from the beginning and that Retro Studios, the developer behind the original Metroid Prime trilogy of games, would be helping with development. While this is surprising news, it’s hardly the first time a game has started development under one team or director and been rebooted and developed by another.
We decided to take a stroll down development hell memory lane and compile a list of seven games that have famously been rebooted and passed hands during development.
The latest of the bunch, Metroid Prime 4 was announced at E3 2017 and was initially being made by \u201ca talented new development team.\u201d Series producer Kensuke Tanabe would be overseeing development, and later rumors suggested the new team was from Bandai Namco.
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This morning, Nintendo\u2019s Shinya Takahashi revealed \u201cWe have decided to reexamine the development structure itself and change it. Specifically, we have decided to have the producer, Kensuke Tanabe, work in trust and collaboration with the studio that developed the original Metroid Prime series, Retro Studios in the United States.\u0022
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It appears the original development team will still be working on the game, but with development restarting from the beginning as Retro becomes involved, it\u2019s clear that Retro\u2019s guidance will be highly important to this rebooted version.
“,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/25\/metroid-prime-4-1548453951003.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/25\/metroid-prime-4-1548453951003_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”7 Games That Were Rebooted and Passed Hands”,”relativePosition”:”01″,”albumTotalCount”:”07″},{“caption”:”Aliens: Colonial Marines
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Announced back in 2006 before work had even begun on the game, Aliens: Colonial Marines went through an infamous development hell. It reportedly began as a series of prototypes in 2007, with Demiurge Studios spending nine months on one prototype – this studio would go on to develop the now-canceled Wii U version of the game, and its first downloadable content pack, Bug Hunt.
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An ex-Gearbox employee claimed the development of Colonial Marines was a \u201ctotal train wreck\u201d and that after Borderlands was a major success, development on the campaign was primarily handed off to TimeGate Studios while multiplayer maps were being done by Nerve Software.
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Gearbox eventually took development back from TimeGate, and reportedly heavily revised the game in only nine months so it could hit its February 2013 release date. It did release at that time, but was met with highly-critical reviews.
“,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/25\/aliens-colonial-marines-1548453950996.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/25\/aliens-colonial-marines-1548453950996_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”7 Games That Were Rebooted and Passed Hands”,”relativePosition”:”02″,”albumTotalCount”:”07″},{“caption”:”Duke Nukem Forever
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Perhaps the most famous of all rebooted games, Duke Nukem Forever spent 15 years in development with the help of at least four separate teams. The game was announced to be in development back in 1997 under series developer 3D Realms. Founder Scott Miller claims the game really started getting into development trouble around 2003. After using the Quake II engine for over a year, development was essentially rebooted when the team switched to Unreal Engine in 1998.
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By 2003, conflicts arose between 3D Realms and publisher Take-Two resulting in a highly-publicized lawsuit. By 2009, 3D Realms claims it spent $20 million on the development of the game, and though development was reportedly nearing completion, layoffs occurred and development halted. Former 3D Realms employees started Triptych games and continued development.
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By 2010 GearBox studios primarily took over development, with Piranha Games hired to port the game from PC to PS3 and Xbox 360 and work on multiplayer. It was finally released in June 2011.
“,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/25\/duke-nukem-forever-1548453951000.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/25\/duke-nukem-forever-1548453951000_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”7 Games That Were Rebooted and Passed Hands”,”relativePosition”:”03″,”albumTotalCount”:”07″},{“caption”:”Fallout 3
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Fallout 3 was originally under development by Black Isle Studios (who developed the first two Fallout games) under the codename Van Buren before its parent company Interplay Entertainment filed for bankruptcy, resulting in Black Isle closing down in 2003.
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Bethesda obtained the rights to the Fallout franchise, and announced it would be developing and publishing Fallout 3 in 2004. This game would go on to be a primarily first-person open-world RPG, and reportedly didn\u2019t use any assets or work done by Black Isle before development on the new game began. Fallout 3 was ultimately released in 2008 and was met with glowing critical praise.
“,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/25\/fallout-3-1548453951001.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/25\/fallout-3-1548453951001_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”7 Games That Were Rebooted and Passed Hands”,”relativePosition”:”04″,”albumTotalCount”:”07″},{“caption”:”Prey
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2017\u2019s Prey was released following a complicated series of development cycles. Originally a planned sequel to the first game, Prey 2 was announced in 2006 and was under development by Human Head Studios. Eventually, rights to Prey were transferred from 3D Realms to Radar Group to ZeniMax Media, Bethesda\u2019s parent company.
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Bethesda re-announced Prey 2 in 2011 with Human Head still handling development. Prey 2 continued to hit development hiccups, until it was officially canceled in 2014. A complete reboot of Prey was announced during E3 2016, and it was being developed by Arkane Studios. A re-imagining of the IP, Prey was released in May 2017 and received largely positive reviews.
“,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/25\/prey-1548453951004.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/25\/prey-1548453951004_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”7 Games That Were Rebooted and Passed Hands”,”relativePosition”:”05″,”albumTotalCount”:”07″},{“caption”:”Resident Evil 4
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Now considered a classic, Resident Evil 4 went though a lengthy development cycle. While it never changed hands from Capcom, it did go through at least four versions and multiple directors before release. In 1999, producer Shinji Mikami confirmed a Resident Evil sequel was being worked on for PlayStation 2.
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The first version was directed by Hideki Kamiya, and was intended to be a cool and stylish action game. This version was considered to be a far-cry from the series\u2019 survival-horror roots, and was eventually announced as Devil May Cry. Development then started over and it became one of five Capcom titles to launch exclusively on GameCube.
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This new version was directed by Hiroshi Shibata with a brand new scenario, but this was scrapped as well. At E3 2003, yet another version was shown off and featured heavy paranormal elements, but ultimately didn\u2019t feel right to Mikami. Eventually, Mikami took over directorial duties from Shibata with the intention of reinventing the franchise. This version ultimately became the revered Resident Evil 4, and was released in January 2005.
“,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/25\/resident-evil-4-1548453951005.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/25\/resident-evil-4-1548453951005_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”7 Games That Were Rebooted and Passed Hands”,”relativePosition”:”06″,”albumTotalCount”:”07″},{“caption”:”Final Fantasy XV
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The development of Final Fantasy XV is as well-documented as it is complex. It began its life as Final Fantasy Versus XIII, a PlayStation 3 exclusive that would stand in contrast to Final Fantasy XIII and would be written and directed by Tetsuya Nomura. It was revealed during E3 2006 and entered an increasingly rocky development following this. Footage of the game was sporadically shown, but reports of its cancellation began circulating in 2012.
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Versus XIII was allegedly around 20-25 percent complete by the time it changed development to PlayStation 4 and became Final Fantasy XV. A new co-director, Hajime Tabata, took over and eventually became the game\u2019s sole director. While a good portion of the development team remained, much of the game was scrapped in favor of the version that eventually came out in November 2016.
“,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2019\/01\/25\/final-fantasy-xv-1548453951002.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2019\/01\/25\/final-fantasy-xv-1548453951002_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”7 Games That Were Rebooted and Passed Hands”,”relativePosition”:”07″,”albumTotalCount”:”07″}]’
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Metroid Prime 4
The latest of the bunch, Metroid Prime 4 was announced at E3 2017 and was initially being made by “a talented new development team.” Series producer Kensuke Tanabe would be overseeing development, and later rumors suggested the new team was from Bandai Namco.
This morning, Nintendo’s Shinya Takahashi revealed the big changes, saying “We have decided to reexamine the development structure itself and change it. Specifically, we have decided to have the producer, Kensuke Tanabe, work in trust and collaboration with the studio that developed the original Metroid Prime series, Retro Studios in the United States.”
It appears the original development team will still be working on the game, but with development restarting from the beginning as Retro becomes involved, it’s clear that Retro’s guidance will be highly important to this rebooted version.
Aliens: Colonial Marines
Announced back in 2006 before work had even begun on the game, Aliens: Colonial Marines went through an infamous development hell. It reportedly began as a series of prototypes in 2007, with Demiurge Studios spending nine months on one prototype – this studio would go on to develop the now-canceled Wii U version of the game, and its first downloadable content pack, Bug Hunt.
An ex-Gearbox employee claimed the development of Colonial Marines was a “total train wreck” and that after Borderlands was a major success, development on the campaign was primarily handed off to TimeGate Studios while multiplayer maps were being done by Nerve Software.
Gearbox eventually took development back from TimeGate, and reportedly heavily revised the game in only nine months so it could hit its February 2013 release date. It did release at that time, but was met with highly-critical reviews.
Duke Nukem Forever
Perhaps the most famous of all rebooted games, Duke Nukem Forever spent 15 years in development with the help of at least four separate teams. The game was announced to be in development back in 1997 under series developer 3D Realms. Founder Scott Miller claims the game really started getting into development trouble around 2003. After using the Quake II engine for over a year, development was essentially rebooted when the team switched to Unreal Engine in 1998.
By 2003, conflicts arose between 3D Realms and publisher Take-Two resulting in a highly-publicized lawsuit. By 2009, 3D Realms claims it spent $20 million on the development of the game, and though development was reportedly nearing completion, layoffs occurred and development halted. Former 3D Realms employees started Triptych games and continued development.
By 2010 GearBox studios primarily took over development, with Piranha Games hired to port the game from PC to PS3 and Xbox 360, in addition to working on multiplayer. It was finally released in June 2011.
Fallout 3
Fallout 3 was originally under development by Black Isle Studios (who developed the first two Fallout games) under the codename Van Buren before its parent company Interplay Entertainment filed for bankruptcy, resulting in Black Isle closing down in 2003.
Bethesda obtained the rights to the Fallout franchise, and announced it would be developing and publishing Fallout 3 in 2004. This game would go on to be a primarily first-person open-world RPG, and reportedly didn’t use any assets or work done by Black Isle before development on the new game began. Fallout 3 was ultimately released in 2008 and was met with glowing critical praise.
Prey
2017’s Prey was released following a complicated series of development cycles. Originally a planned sequel to the first game, Prey 2 was announced in 2006 and was under development by Human Head Studios. Eventually, rights to Prey were transferred from 3D Realms to Radar Group to ZeniMax Media, Bethesda’s parent company.
Bethesda re-announced Prey 2 in 2011 with Human Head still handling development. Prey 2 continued to hit development hiccups, until it was officially canceled in 2014. A complete reboot of Prey was announced during E3 2016, and development was handled by Arkane Studios. A re-imagining of the IP, Prey was released in May 2017 and received largely positive reviews.
Resident Evil 4
Now considered a classic, Resident Evil 4 went though a lengthy development cycle. While it never changed hands from Capcom, it did go through at least four versions and multiple directors before release. In 1999, producer Shinji Mikami confirmed a Resident Evil sequel was being worked on for PlayStation 2.
The first version was directed by Hideki Kamiya, and was intended to be a cool and stylish action game. This version was considered to be a far-cry from the series’ survival-horror roots, and was eventually announced as Devil May Cry. Development on Resident Evil 4 then started over and it was announced as one of five Capcom titles that would launch exclusively on GameCube.
This new version was directed by Hiroshi Shibata with a brand new scenario, but this was scrapped as well. At E3 2003, yet another version was shown off and featured heavy paranormal elements, but ultimately didn’t feel right to Mikami. Eventually, Mikami took over directorial duties from Shibata with the intention of reinventing the franchise. This version ultimately became the highly-revered Resident Evil 4, and was released in January 2005.
Final Fantasy XV
Final Fantasy XV began its life as Final Fantasy Versus XIII, a PlayStation 3 exclusive that would stand in contrast to Final Fantasy XIII and would be written and directed by Tetsuya Nomura. It was revealed during E3 2006 and entered an increasingly rocky development following this. Footage of the game was sporadically shown, but reports of its cancellation began circulating in 2012.
Versus XIII was allegedly around 20-25 percent complete by the time it changed development to PlayStation 4 and became Final Fantasy XV. A new co-director, Hajime Tabata, took over and eventually became the game’s sole director. While a good portion of the development team remained, much of the game was scrapped in favor of the version that eventually came out in November 2016.
Colin Stevens is a news writer for IGN. Follow him on Twitter.